Monday, August 16, 2010

Welcome to SGD174

Welcome to SGD174. My name is Nic Colley. I am your instructor.

This course introduces the tools used to create levels for real-time simulations and games. Topics include level design, architecture theory, modeling for 3D engines and texturing methods. Upon completion, students should be able to design simple levels using industry standard tools.

Please read the following information carefully.

Online Course Orientation
Online students are strongly encouraged to complete one of CPCC’s Distance Learning Student Orientation sessions. Online orientation information is available on the Distance Learning website. You can access this website by clicking on the STUDENT RESOURSES button on the left menu. Online courses are very popular among our students, largely because they are perceived as being more convenient. A few words of caution: if you do not have continuous access to a working computer, if you are not computer literate or if you have difficulty working independently on course material, I strongly suggest that you consider withdrawing from the online section of this course. Students who are hard-working, self-disciplined and have ready access to the required technology typically do well in online courses. Others do not do well. If you have any questions or concerns about the technology aspects of this course, please call CPCC's Information Technology Services (ITS) at 704 330 5000

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